![]() ![]() You could put the stage folder on the same drive as the final destination that's a bad idea if you have a fast C drive and slow (e.g. PM is actually more flexible than LR at file renaming and metadata changes, but to me those things LR does just fine, and fast enough, so since LR is the final destination (and sometimes I do not even bother with PM if most shots are keepers) I leave LR doing all that work.įor what it is worth, there are many paths through I recommend you do the following:įor what it is worth, there are many paths through it. I find most images then I can get away with just using the quick develop to touch up exposure or tone a bit, and do not need to go into develop mode often, which speeds things up. Lightroom can then do all the renaming and breaking into year/day or other changes you like, including metadata presets, develop presets, etc.īecause you now have a much smaller set of images they import quickly to LR, and you can build standard previews for further review with LR's default (or preset) adjustments. LR is fast for metadata in batches so I just do it there for consistency.ģ) Select all tagged, and drag and drop into Lightroom. I do not, except occasional captions, but you can. I do this in two passes - tag all the shots I like, then go back and crop them.ĢA) Optionally do metadata here. Cull by marking the keepers, I use "tag" which is just hitting the T key (it is a toggle so it it again and it un-tags). Note at least by default the date is the date of the import, not the date of the shot never dug around to see if it could replicate LR in that regard.Ģ) Cull and Crop in Photo Mechanic. I also needed a warning if I had a jpg with no corresponding raw before I deleted all my jpgs from my I recommend you do the following:ġ) Import via Photo Mechanic, not Lightroom, let's say to C:\stage\date (let it put the folder name date in just so they stay separate). I stopped using PM for a variety of reasons, but the key problem is I wanted a unique serial number and PM kept resetting the sequence number. There are pros and cons to this scenario. You will need to decide what you want to do about the images ingested to disk but not imported to Lr. This will trigger the Import process dialogue (using the Add mode as the images are already on your disk).Drag and drop the images from PM into an open Library Grid View.Select in PM your images you want to import to Lr (by rating/colour etc).Use PM then to review and rate your images.In e the PhotoMechanic Ingest option to get the images to your hard drive with the folder/filenames as required.It has very sophisticated Ingest options, too many to reply specifically to your file/folder renaming needs (as I cannot remember the vast array of options possible). If I was shooting Pro sports it would be an essential tool. I used PhotoMechanic for a while and liked it for a lot of reasons. ![]()
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![]() ![]() Hopefully, Techland is able to deliever on its PS5 and Xbox Series X/S upgrade without any further delays on Dying Light 2: Stay Human. In a similar situation, Dying Light is over six years old and a current-gen upgrade could spice up gameplay for the modern era. A major component of that ire was because it's believed those ports will be full-price and charge previous GTA 5 owners for an upgrade, information that has also yet to be confirmed. Many series fans were dissatisfied with the ports' minimal visual improvements and features announced for GTA 5's upgrade at PlayStation Showcase 2021. As a recent example, Grand Theft Auto V was met with severe fan backlash after its revealed its own new-gen gameplay was revealed. The studio's choice on the matter will likely affect the community’s response. It’s not impossible that Techland could offer both options, but the latter seems probable. There's also been no confirmation about whether or not the new-gen update will be a free upgrade for current PS4 and Xbox One owners or if Dying Light: Platinum Edition will be a separate release for the new consoles as it is on the Switch. However, that window of time is a short one, as the end of 2021 is quickly approaching. It’s a possibility that Techland plans to release Dying Light’s PS5 and Xbox Series X/S upgrades before Dying Light 2: Stay Human’s February 2022 launch. For now, the developer ensures fans that more will be revealed sometime in the future. PCGamesN Published: Dying Light 2 When is the Dying Light 2 release date Techland announced the sequel to their parkour zombie game back at E3 2018. Related: Why Dying Light 2's Release Was Delayed Explained by DeveloperĪnnounced via the Dying LightTwitter account, Techland is evidently working on “ a next-gen patch for Dying Light 1.” It’s not clear when the PS5 and Xbox Series X/S updates could drop, however. Now, it seems current-gen owners will get a stab at the acclaimed zombie game, too. The all-inclusive Dying Light re-release originally dropped earlier this year on PC, Xbox One, and PlayStation 4. ![]() This Mod Currently Works After Any Update Done Before The 24th May 2021 (24/05/21)Any Updates After That. A Nintendo Direct in September established an October 19 release date for Dying Light: Platinum Edition’s Nintendo Switch port, which will grant Switch owners the full Dying Light experience in addition to an four DLCs and several skins. A simple Dying Light SweetFX profile i made that removes the yellow/ green filter and improves the visuals. The sequel to the game will be released on December 7.In the meantime, Techland appears to be revisiting the original Dying Light to drum up 2021 sales, with the current-gen update now known and a previously confirmed Nintendo Switch port of the game arriving soon. The game received an enhanced edition a few months earlier for the 9th-gen consoles. While this could be a hint for an upcoming update on Dying Light 2, the banner is the same as the PC version that was launched a few months earlier.ĭying Light is now available on PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, and PC. Probably that's why Techland has not provided any details on the update yet.Īlso, this new update replaces a tower banner inside the game with a new one reading "Are You Dying 2 Know More?" on consoles. The most awaited sequel to the 2015 released survival horror game Dying Light is here Titled Dying Light 2, the game is set to launch worldwide this Friday, February 4, 2022.In addition, developer Techland also confirmed that the game will launch for PS4, PS5, Xbox One and Xbox Series consoles. It seems like the new update might contain some content that requires an announcement from the developers. However, if you check out the changelog on PS4 for the new update, you will recognize the lines below as patch notes: Dying Light Update 1.38 Patch NotesĬurrently, there are no official patch notes for the game. However, it seems there is something hidden inside the update as Techland has not reacted yet. With the coming of Dying Light Platinum Edition and the second entry in the series, Dying Light 2: Stay Human, being announced, it’s certain that Techland has been busy. Today, the game receives a new update on all platforms that requires a pretty hefty download based on the Dying Light update history. May 27th, 2021 by Victor Vellas Update 1.35 has arrived for Dying Light, and here’s the full list of changes and fixes added with this patch. ![]() CHECK THIS OUT: Tales of Arise Demo Release Date and Time, Download Size, How to Get.Is there something going on?Īlthough Dying Light 2 is the primary focus and project for Techland at the moment, the developer still continues to support the original Dying Light title with more new content updates. ![]() Dying Light new update is now available across all platforms and it adds the "Dying 2 Know" banner to console versions as well. ![]() ![]() The studio is known for its work on the LittleBigPlanet series and is currently working on SteamWorld Build, its biggest and most exciting project to date. ![]() Besides the award-winning internal development pipeline, Thunderful Games also publishes a large number of third-party titles and invests in external game projects.įounded in 2013 in Karlshamn, Sweden and acquired by Thunderful in 2020, The Station is an awesome team of roughly 40 people that love making games. Over the last few years Thunderful Games has, organically and via acquisitions, grown into a global organisation with eleven development studios and over 400 employees. Founded in 2017 Thunderful Games is one of the two business segments in Thunderful Group, the other being Thunderful Distribution. Thunderful Group is a group of companies that develops, publishes and invests in games as well as distributes Nintendo products, games, game accessories and toys. “It’s a fantastic opportunity to get this game in the hands of players and let them discover this next entry in an award-winning franchise for themselves”. Additional Notes: Requires a 64-bit processor and operating system 2023 - Thunderful Publishing AB See all. “We’re really excited to see you all at gamescom,” said Adam Vassee, producer at The Station. SteamWorld Build is a simulation / real-time strategy video game developed by The Station and published by Thunderful Games. SteamWorld Build - Join the SteamWorld Build Community on DiscordAbout the GameBe the architect of a SteamWorld mining town Break ground and raise houses for your steambot citizens, keep them fed and provide some rootin-tootin entertainment. It leverages the strengths of the games top-tier characters, and should serve you well in most fights. In SteamWorld Build, you must escape a dying planet by building a mining town to dig up vital long-lost technology. It has plenty of ways to keep the party healthy while preparing for the twins next big turn. Steamworld Build combines city building with mining and is truly amazing thanks to the attention to detail that has gone into this game Steam World Build is. The game feels like a mix between the Caesar-like city-builder and Dungeon Keeper. These cogs all fit together to create a satisfying game loop where you are always making progress and are always engaged. This build allows Tarah & Thayne to dish out heavy damage supported by Copernica and Galleo. SteamWorld Build’s above and below-ground elements have an interdependent relationship where everything you discover, mine or build feeds into what you can do when you switch from above to below, and vice versa. Using the natural resources above ground and the abundant ores buried below, expand your town, stimulate new residential tiers to join the quest to dig deeper, unearth untold riches and ultimately help them to hightail it off the planet! Venture into the abandoned mine sitting under your town, rumoured to be filled with ancient tech that holds the key to escaping impending doom. ![]() ![]() As the architect of a SteamWorld mining town, break ground and raise houses for your steambot citizens, keep them fed and provide some rootin'-tootin' entertainment. ![]() |
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